How to get the Beamsmasher in Call of Duty: Black Ops 6

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There's a lot to learn when diving into the Zombies mode in Call of Duty: Black Ops 6. Besides finding the Pack-A-Punch machines, Wonder Weapons are probably the most sought-after secrets on Liberty Falls and Terminus. We already covered how to get the Jet Gun on Liberty Falls, but the Beamsmasher is just as tricky to find on Terminus. Here's a full step-by-step guide on building this wonderful weapon.

A beamsmasher on a bench in Black Ops 6. Activision

How to make the Beamsmasher

The Beamshasher is this map's secret Wonder Weapon and crafting it is a lengthy process. We suggest having a team around to help keep the zombies off your back while performing this process.

Step 1: The first step involves turning the power on via four generators around the map. We have a full guide on this as part of turning on the Pack-A-Punch machine that you can refer to, but the short version is that you can find them just by following the objective markers on your screen and mini map.

It takes 500 Essence to activate each one and then requires you to defend them for 30 seconds before activating tem. Turn all four on to go on to the next step.

A generator in Black Ops 6. Activision

Step 2: The next step involves activating three laptops hidden around Terminus. The first one can be found on the map shown here near the Quick Revive.

The terminus map in Black Ops 6. Activision

Step 3: The second is south of the Stamin-Up shown here.

The terminus map in Black Ops 6. Activision

Step 4: And the third and last laptop is on a roof by the docks.

You will also see some symbols on the screens change as you activate them, but they don't have anything to do with getting the Beamsmasher, so there's no need to memorize them or write them down.

A map of terminus in Black Ops 6. Activision

Step 5: Next, find an Arsenal Machine and buy the Deadwire ammo mod for whatever gun you have.

Buying an ammo mod in Black Ops 6. Activision

Step 6: Head over to where the Pack-A-Punch machine is located and activate the incline lift. As it rises up, look in the direction of the panel to spot a bank of windows as you rise up. On the right side will be an electrical box you need to shoot with your Deadwire ammo before it leaves your view. Once you do, follow the spark it spawns through the wall to a second box on your right, which you need to shoot. The last one is to your right, again at the top.

A player shooting an electrical box in Black Ops 6. Activision

Step 7: There will be two more boxes to find and shoot, the first being in Engineering above the generator here.

An electrical box in Black Ops 6. Activision

Step 8: The last one is on the outside of that same wall here.

An outdoor electrical box in Black Ops 6. Activision

Step 9: This will open the two green doors to a lab. Inside, kill the zombie pinned under the fallen shelf and pick up the EMF fob he drops.

A dead zombie under a shelf in Black Ops 6. Activision

Step 10: Travel to the Sea Tower and find the briefcase with a severed hand holding onto it. Interact with it to crack it open and grab the Multiphasic Resonator.

A severed hand holding a briefcase in Black Ops 6. Activision

Step 11: Take this back to the lab you just left and use it with this machine.

A green lab machine in Black Ops 6. Activision

Step 12: You can now either solve the puzzle using the whiteboard to figure out what numbers represent X, Y, and Z or go to the Guard Station to pay Peck to solve it for you.

Step 13: Whichever way you get the solution, enter the three numbers onto the machine to activate it.

Step 14: Complete whatever round you're on for the machine to finish targeting.

Step 15: The screen will then show you one of the islands on the map that you need to travel to. Again, it will be different on each playthrough, so go to wherever it points you.

Step 16: When you get to your island, you will find a glowing blue energy ball that you can interact with to place the injector into. This will cause a wave of zombies to attack and that you need to survive, but at one point, the orb will zap one zombie. Kill that one and pick up the energy and bring it to the orb. This process will repeat two more times.

A glowing blue orb in Black Ops 6. Activision

Step 17: After all that, the orb will fly off to a second island and turn green where you need to do the same set of steps again.

Step 18: Third time's a charm. The orb will once again fly off to one more island and turn purple. You know what to do.

When this orb vanishes, it will drop an AMP Munition you need to grab.

An amp munition on the sand in Black Ops 6. Activision

Step 19: Go all the way back to the lab one last time and to the workbench in the back corner where you can finally craft the Beamsmasher,

A beamsmasher on a bench in Black Ops 6. Activision
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